E McNeill
  • Home
  • About
  • Contact

Black Hat Game Design

Mar 15th, 2012  /  0 comment
 If you’re intentionally making dull games with variable ratio extrinsic motivators to separate people from their money, you have my Read more →

On Dear Esther

Feb 13th, 2012  /  0 comment
I finished Dear Esther a couple of minutes before writing this, having played straight through, and I found myself itching Read more →

Video Games Suck: The Case for Optimism

Feb 12th, 2012  /  0 comment
“I love this game, even though it’s terrible.” Amanda Lange’s feelings towards Skyrim mirror my own attitude towards almost every Read more →
Page 3 of 3123

Recent Posts

  • Darknet: Turning Weaknesses Into Strengths

    "What would you make if someone gave you a million dollars?" "Probably something terrible." - Alexander B...

  • Announcing: Darknet

    Today, I'm proud to finally announce my next game: Darknet. I've been working on it quietly for a while n...

  • Steam Dev Days VR Update

    As the developer of an upcoming Oculus Rift game, I was eager to see the VR sessions at Steam Dev Days. T...

  • Exploitative Game Design: Beyond the F2P Debate

    The past few months have seen a torrent of articles about Free-to-Play business models, often discussed a...

  • Funding from Savings

    Note: This was written in response to Gamasutra's call for blogs about game funding. I funded my indie ga...

Archives

  • March 2014 (2)
  • January 2014 (1)
  • August 2013 (1)
  • July 2013 (3)
  • May 2013 (3)
  • March 2013 (2)
  • February 2013 (1)
  • January 2013 (4)
  • September 2012 (1)
  • August 2012 (1)
  • May 2012 (1)
  • March 2012 (1)
  • February 2012 (2)

Sign up to receive announcements about my games.

Follow @E_McNeill