E McNeill
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Awe of the Indies

Mar 11th, 2013  /  0 comment
Four months ago, I went indie. Since then, I’ve been dealing with some light anxiety about my work and my Read more →

Kickstarter and Failure: The Futility of Doing Things Right

Mar 4th, 2013  /  0 comment
Meet Aaron: Aaron San Filippo is an indie game developer. More importantly, he’s a nice guy. He gives a lot Read more →

Heading Off the Indie Backlash

Feb 26th, 2013  /  0 comment
A blog post by Sara Gross made something of a splash yesterday by blasting indies for elitism. “After the indie Read more →

Designing a New eSport

Jan 25th, 2013  /  0 comment
(The subject of this article, Bombball, is playable online. Check it out!) At GDC 2012, I had the pleasure of Read more →

Bombball Prototyping

Jan 19th, 2013  /  0 comment
My OUYA dev console arrived last week, and almost immediately afterwards I heard about the Kill Screen CREATE game jam. Read more →

Postmortem: Farmpunk

Jan 16th, 2013  /  0 comment
You can play Farmpunk here. I created Farmpunk for the 2012 Indie Speed Run, a 48-hour game jam / competition. Read more →

Launching A New Life

Jan 8th, 2013  /  0 comment
Hi. I’m E McNeill, and I am an indie game designer. I’ve been making that claim for a while, but Read more →

Moralityball at DCGames Fest

Sep 24th, 2012  /  0 comment
Moralityball, my experimental sport / social experiment, finally debuted at the 2012 DCGames Festival on September 1st. I wrote previously about playtesting Read more →

Playtesting Moralityball

Aug 19th, 2012  /  0 comment
Moralityball is a new sport / social experiment that I submitted to this year’s DCGames festival. It was originally created for Read more →

Is Behavioural Game Design Evil?

May 2nd, 2012  /  0 comment
Some games are designed to addict players and take their money. That is their purpose in this world. If the Read more →
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Recent Posts

  • Darknet: Turning Weaknesses Into Strengths

    "What would you make if someone gave you a million dollars?" "Probably something terrible." - Alexander B...

  • Announcing: Darknet

    Today, I'm proud to finally announce my next game: Darknet. I've been working on it quietly for a while n...

  • Steam Dev Days VR Update

    As the developer of an upcoming Oculus Rift game, I was eager to see the VR sessions at Steam Dev Days. T...

  • Exploitative Game Design: Beyond the F2P Debate

    The past few months have seen a torrent of articles about Free-to-Play business models, often discussed a...

  • Funding from Savings

    Note: This was written in response to Gamasutra's call for blogs about game funding. I funded my indie ga...

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