E McNeill
  • Home
  • About
  • Contact

Darknet: Turning Weaknesses Into Strengths

Mar 24th, 2014  /  0 comment
“What would you make if someone gave you a million dollars?” “Probably something terrible.” – Alexander Bruce (creator of the Read more →

Announcing: Darknet

Mar 9th, 2014  /  0 comment
Today, I’m proud to finally announce my next game: Darknet. I’ve been working on it quietly for a while now, and the Read more →

Steam Dev Days VR Update

Jan 17th, 2014  /  0 comment
As the developer of an upcoming Oculus Rift game, I was eager to see the VR sessions at Steam Dev Read more →

Exploitative Game Design: Beyond the F2P Debate

Aug 9th, 2013  /  0 comment
The past few months have seen a torrent of articles about Free-to-Play business models, often discussed alongside issues of ethics Read more →

Funding from Savings

Jul 27th, 2013  /  0 comment
Note: This was written in response to Gamasutra’s call for blogs about game funding. I funded my indie game career Read more →

The Trashy and the Sublime

Jul 26th, 2013  /  0 comment
There are certain TV shows that I enjoy watching, but still try to avoid. One example is TLC’s Here Comes Read more →

Bombball Postmortem

Jul 2nd, 2013  /  0 comment
Bombball is an abstract sports game that I released on the OUYA last week, on 6/26, one day after the Read more →

Good at Heart: In Defense of the Indie Community

May 14th, 2013  /  0 comment
Last Friday, Penny Arcade Report posted an article that detailed the issues that indie dev Kurt Bieg had with the Read more →

Why I Am Making Games

May 7th, 2013  /  0 comment
At the 2013 Indie Game Summit, indie dev Noel Llopis asked the audience “Why are you making games?” It was Read more →

The Agony of Rereading a Younger Self

May 2nd, 2013  /  0 comment
…You don’t want to revisit the thing. I mean, readers are always disappointed when you talk about your work. You Read more →
Page 1 of 3123

Recent Posts

  • Darknet: Turning Weaknesses Into Strengths

    "What would you make if someone gave you a million dollars?" "Probably something terrible." - Alexander B...

  • Announcing: Darknet

    Today, I'm proud to finally announce my next game: Darknet. I've been working on it quietly for a while n...

  • Steam Dev Days VR Update

    As the developer of an upcoming Oculus Rift game, I was eager to see the VR sessions at Steam Dev Days. T...

  • Exploitative Game Design: Beyond the F2P Debate

    The past few months have seen a torrent of articles about Free-to-Play business models, often discussed a...

  • Funding from Savings

    Note: This was written in response to Gamasutra's call for blogs about game funding. I funded my indie ga...

Archives

  • March 2014 (2)
  • January 2014 (1)
  • August 2013 (1)
  • July 2013 (3)
  • May 2013 (3)
  • March 2013 (2)
  • February 2013 (1)
  • January 2013 (4)
  • September 2012 (1)
  • August 2012 (1)
  • May 2012 (1)
  • March 2012 (1)
  • February 2012 (2)

Sign up to receive announcements about my games.

Follow @E_McNeill