Today, I’m proud to finally announce my next game: Darknet. I’ve been working on it quietly for a while now, and the time has come to share it with the world! It’s by far my biggest project yet, and I’m aiming to make it into one of the defining early games of VR. Here’s the gist: Darknet is […]
Read more →As the developer of an upcoming Oculus Rift game, I was eager to see the VR sessions at Steam Dev Days. They ended up being the clear highlight of the conference for me. Since the whole “off the record” thing seems to have been interpreted pretty loosely so far, I thought I’d give a general […]
Read more →The past few months have seen a torrent of articles about Free-to-Play business models, often discussed alongside issues of ethics in games (for example: 1, 2, 3, 4, 5). These pieces have addressed the effect on addiction-prone players or children, the possibility of corrupting artistic intent, the sheer amount of money being spent, and other […]
Read more →Note: This was written in response to Gamasutra’s call for blogs about game funding. I funded my indie game career from my own savings. It’s weird to talk about “funding” myself, as if this were a well-considered investment instead of the long shot that it is. I figure that the odds are stacked against new […]
Read more →There are certain TV shows that I enjoy watching, but still try to avoid. One example is TLC’s Here Comes Honey Boo Boo, a series documenting the lives of a impoverished rural American family. The show could be sociologically interesting, but instead it seems to prioritize ridicule and humiliation. I’ve found that I can enjoy […]
Read more →Bombball is an abstract sports game that I released on the OUYA last week, on 6/26, one day after the OUYA launched. The game was inspired by Hokra and the indie eSports panel at last year’s IndieCade, and it was first created for Kill Screen’s 10-day CREATE game jam, for which it won a minor […]
Read more →Last Friday, Penny Arcade Report posted an article that detailed the issues that indie dev Kurt Bieg had with the indie game community. It was pretty disheartening, especially since it clashed so vividly with my own experience. The indie community has been an enormously positive force in my life, and so, as before, I want […]
Read more →Meet Aaron: Aaron San Filippo is an indie game developer. More importantly, he’s a nice guy. He gives a lot back to the community, writing articles and doing interviews, and he’s always been polite and positive in Twitter or email conversation. We’d all be better off with more people like him. He and his brother are making a […]
Read more →A blog post by Sara Gross made something of a splash yesterday by blasting indies for elitism. “After the indie community’s reaction to the preview of Bungie’s Destiny game, I am absolutely ashamed to be called an indie. FUCKING ASHAMED. Seriously, indies! What the fuck is wrong with all of you?” As evidence, the article […]
Read more →(The subject of this article, Bombball, is playable online. Check it out!) At GDC 2012, I had the pleasure of playing a game called Hokra at a party. I had never heard of it before, but I watched a game from across the room, and it looked like some easy fun. And it was! Playing […]
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